Description
Learn to conceptualise and illustrate characters in 3D
Fernando Aguilera, illustrator and 3D artist never tires of exploring new tools and ways of giving life to his characters. Both for your professional assignments and your personal projects, always try to optimize resources to obtain impeccable results.
In this course you will discover what is your process of conceptualization and modeling of characters, learning several tricks to reduce render times and modeling, using the new tools of Maya 2017, beyond the conventional scheme of the work process.
Unity Asset – Ghoul Crew - Hand Painted v1.2
Unreal Engine – RPG User Interface Kit
VRay 3ds Max Interior Rendering
UNREAL ENGINE – REALISTIC OCEAN SIMULATOR FOR UE4 4.25
V-Ray 5.00.42 for Cinema 4D R20R21R22R23 Win Crack Version
Houdini Volumetric Rendering with Mantra 



