Description
Learn to conceptualise and illustrate characters in 3D
Fernando Aguilera, illustrator and 3D artist never tires of exploring new tools and ways of giving life to his characters. Both for your professional assignments and your personal projects, always try to optimize resources to obtain impeccable results.
In this course you will discover what is your process of conceptualization and modeling of characters, learning several tricks to reduce render times and modeling, using the new tools of Maya 2017, beyond the conventional scheme of the work process.
Unreal Engine – Abandoned Post Apocalyptic City Pack
Overnight Batch Render v1.03 for 3ds Max 2015-2021 Crack Version
Create A Realistic Environment for your Game using Unity
Scanned Poplar and Aspen Forest with Seasons for Unreal Engine 4 Low-poly 3D model
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Low Poly Modeling in Cinema 4D - Vol 1 3D Buildings 



