Unreal Engine – Mesh Morpher 1.8.8 v4.27 + v2.1.5 (5.0)

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Description

Mesh Morpher allows you to create/remove/modify, copy, import and export morph targets easily from within Unreal Engine Editor.

This plugin is under continuous development and improvement.

Please get in touch with me on my discord server or on e-mail with suggestions, bugs or any other questions or you can submit Here.

Getting started videos:

Cool Project that’s using Mesh Morpher:

Made by Users:

https://www.artstation.com/artwork/lR1NDe

Houdini, MetaHumans and Mesh Morpher

Customize a Metahuman Character – Course by RealtimeGraphX

Mesh Morpher 2.0.2 is Live! (04/15/2022) This version is available for UE 5.0.0 and higher

  • [MM-207] Removed UStandaloneMorphTarget. UMetaMorph will take it’s place
  • [MM-208] Removed the ability to bake morph targets at runtime. This was an experimental feature and it failed to perform in UE5. As soon as I find a replacement I will implement it
  • [MM-209] Fixed a bug where on baking morph targets the Normals would be broken when Virtual Shadow Mapping is selected.

Mesh Morpher 2.0.1 is Live! (04/09/2022) This version is available for UE 5.0.0 and higher

  • [MM-176] Transform Gizmo in Transform Tool now allows Scaling
  • [MM-177] Convert float to double precision. This allows for higher quality Morph Targets when working with Mesh Morpher. However, UE’s deltas are still floats.
  • [MM-178] Indicator now is drawn in Mesh Component Scene Proxy
  • [MM-182] Convert Tools to UMG Widgets
  • [MM-185] Fixed a bug in UMeshMorpherToolHelper::GetNormalizedLength
  • [MM-186] Implemented the ability to get the bounds of mask selection in UMeshMorpherMeshComponent
  • [MM-187] Updated Shortcuts for Commands
  • [MM-188] Implemented Toggle Mask Selection Command
  • [MM-190] Implemented Clear Mask Selection Command
  • [MM-204] Support for Mac
  • [MM-205] Removed Enable/Disable build mesh data functionality
  • [MM-206] Fixed a bug where progress bars wouldn’t show up

* SUPPORT RULES *

  • English Only
  • Review blackmailing is not tolerated and will result in a BAN from support server.
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Technical Details

Features:

  • Create Morph Targets
  • Delete Morph Targets
  • LOD Support (Morph Targets are reflected on all mesh LODs)
  • In-Editor Mesh deformation
  • Easy to use UI
  • Works with any Skeletal Mesh
  • Copy Morph Targets to another mesh
  • Merge Morph Targets
  • Rename Morph Target
  • Duplicate Morph Target
  • Export Morph Targets to Static Meshes
  • Bake Morph targets into Skeletal Mesh
  • Standalone Morph Targets
  • Symmetry Editing
  • Bulk Copy
  • Change Pose
  • Reference Skeletal Mesh
  • Create Morph Target from Selected Pose
  • Create Morph Target from a Mesh
  • Blueprint Tools
  • Import Morph Targets from Obj Files (Experimental, CC3, Meta Humans and more)
  • Vertice masking (>4.26)
  • OBJ Export

Tool Types:

  • Move
  • Smooth
  • Sculpt
  • Sculpt Max
  • Inflate
  • Pinch
  • Flatten
  • Plane
  • Restore
  • Transform

Code Modules:

  •  MeshMorpher [Editor] [Win32/64]
  •  MeshMorpherRuntime[Runtime] [Win32/64, Android, Linux, Xbox One, Playstation]

Number of C++ Classes: 22

Network Replicated: N/A

Supported Development Platforms: Win32/64

Supported Target Build Platforms: Win32/64, Android, Linux, Xbox One, Playstation