Description
This package includes essential animations for a character with sword & shield combat style, with a playable character blueprint. Recommended for an action RPG game.
Animation list :
- Idle
- 18 Attacks (root motion)
- Running shield attack [root motion]
- 4 Shield throws
- Thrust (blendspace)
- Walk (blendspace)
- Jog (blendspace)
- new! Idle to jog [blendspace] [normal/shield variations]
- Brake [blendspace] [Normal/shield variations]
- Run
- Jump
- 3 Fallings
- 3 Landings (root motion)
- Landing to jog [root motion]
- Roll (blendspace, root motion)
- Dodge (blendspace, root motion)
- Guard / Guard Hit / Guard Break
- Hurt (blendspace, root motion)
- 7 Hurt variations
- Bound (root motion)
- Get up (root motion)
- Die (root motion)
- 4 Executions (root motion)
- Turn in place (root motion)
- 4 Equips/Unequips
- Kneel (root motion)
- 2 Pick up (root motion)
- 2 Powers/Abilities
- 3 Taunts
Technical Details
Features:
- Hand-crafted sword & shield combat animations
- Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
- Playable character with sword & shield combat based on UE Third Person template for animation demonstration purpose
- Hitbox system for hurt/damage animations testing
- Debug Vector mode for directional animation blendspaces testing
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 143
Animation types: Root Motion, In-place
Number of Characters: 1
Supported Development Platforms:
Windows: Yes
Mac: No
Custom Bones: 2 (weapon_r, shield_l)
Additional Notes:
- Not all animations are being used in the character blueprint, but they can be manually added later.
- This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
- Your character has to have weapon bones in order to make weapon animation play correctly on your character. See how to add weapon bones walkthrough in my discord channel.
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