Description
* * Epic MegaGrant Recipient * *
Quick Start and Manual: Wiki
Videos
Amplify Animation Pack – Overview #1 (2020)
Amplify Animation Pack – Using Custom Characters [2021]
More coming soon!
Animation List: Wiki
Full set of animations ranging from locomotion to boating, swimming, and varied interactions. Whether you’re making a sandbox game, tactical espionage sim, or exploring uncharted ruins, the starter Third-person Character Controller will get you rolling faster than ever!
Features
- Blender Source
- 600+ Animation Sequences
- Third-person Controller
- 100% Blueprints
- UE4 Mannequin Animations(Included)
- Major Refactor – Simplified Custom Character Use (NEW)
This pack is an Animation Library that will to grow with future updates. The character controller is complementary, it’s a good way to preview animations out-of-the box and to serve as a starting point for your custom controller. Be sure to back-up before updating if you made custom changes.
Animation Categories
- Weapons (Bow, Pistol, Machine Gun) (NEW)
- Boating
- Swimming
- Vehicle Use
- Ladders
- Locomotion (w/Jumping Vaulting)
- Cover
- Climbing (Wall,Bars)
- Interactions (Door,Levers,Pickup)
- Melee+Throwing
- Swimming
Third-person Controller
- Weapons (Bow, Pistol, Machine Gun) (NEW)
- Boating
- Vehicles
- Swimming
- Locomotion with Walk, Run, Sprint, Jumping and Vaulting
- Crouching + Crawling
- Wall Cover
- Climbing
- Melee with Lock-on
- Interactions + UI Prompts
- Camera System
Technical Details
Disclaimer: Character controller to be used solely as a starting point for your own controller.
Rigged to Epic skeleton: Yes(anims can be retargeted)
Includes Mannequin Animations: Yes
Blender Source Files: Yes
Character Controller Blueprints: Yes
Supports Custom Characters: Yes
Number of Animation Sequences: Over 600
Animation types (Root Motion/In-place): Root Motion
Replication: No (future improvement, no ETA)
Supported Development Platforms: All
Documentation and Manual: Official Wiki
Additional Notes: Project configuration required when using the included Character Controller(input and collision), details in the official wiki.
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