Description
With an adorable old robot as your guide, learn how to create a Blender character, step-by-step in this deep-dive course. Workflows include hard surface, subdiv modeling, hand painted texturing and procedural textures.
Step-by-step course on bringing a concept art character to 3d with Blender
Who doesn’t love an underdog ? Rusty and bruised, this little guy proves there is fire in him yet.
Pothead was first created in 2016 the great Tim von Rueden (@vonnart) as one of the original CG Cookie characters.
Today, our Blender trainer Jonathan Lampel breathes fresh life into Pothead and makes him shine… all in Blender.
Unity Asset – Modern UI Pack v5.4.5
Unreal Engine - ONYSCIDUS 4.27
Realistic Realtime Eyes
Game Character Retopology in Topogun and Maya for Beginners Tutorial 




