Description
We’re covering blockout, high and low poly creation , UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!
You can find here big preview:
https://www.artstation.com/artwork/rArAKa
info about this Product :
- step by step
- Time: 4 h 12 min
- Modeling: 3ds Max
- Unwrapping: 3ds Max
- Baking: Substance Painter
- Cloth Simulation: Marvelous Designer
- Texturing: Substance Painter
- Presentation: Marmoset Toolbag
UNREAL ENGINE – MILITARY BATTLEFIELD KIT+MIDDLE EAST SET
Human Alloy Basics 0012
Evermotion - Archmodels vol. 277
UNREAL ENGINE – MODULAR JAPANESE TEMPLE
Game Character Retopology in Topogun and Maya for Beginners Tutorial 


