Description
BiteTheBytes has released World Creator 3, the latest version of the GPU-based terrain generator.
The long-awaited update makes the software independent of the Unity game engine, on which it was previously based, overhauls the UI, and introduces new filters for modifying 3D terrains procedurally.
A procedural GPU-based terrain generator used by leading games and VFX studios
In development for several years, and originally due to ship in 2020, World Creator 3 is a long-awaited major overhaul of the software.
A GPU-based terrain generator combining procedural and manual editing workflows, World Creator has been used by artists at games and VFX studios including Blizzard Entertainment, Crytek, Blur Studio and Cinesite.
The previous version began life as a plugin for the Unity game engine, before evolving into a standalone application in 2017, albeit one still based on the Unity engine.
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