Unreal Engine – WorldScape Plugin – Make planets and infinite worlds v2.3.3 (5.0)+V4.26,4.27

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Description

WORLDSCAPE PLUGIN brings Clipmap’s based terrain technology to the Unreal Engine 4, 5.0, 5.1

*64bits Precision Coordinate – No need rebase position for UE5

Create endless optimized PLANETS and LANDSCAPES

Compatible with Unreal’s multiplayer, guide your imagination to quickly achieve fully procedural infinite playgrounds with the ability to customize the terrain’s noise through our heightmap decal system importing 8-bit and 16-bit heightmaps to gain full control of your terrain.

? MAKE A PLANET : HIGHLIGHTING THE PLUG-IN

? MORE INFORMATIONS : Documentation

? Free support : DISCORD (The price of the plugin is high, if you have problem, we are here to help you.)

? Twitter : twitter.com/WorldScapeUE

Assets Integrations Examples :

  • UltraDynamicSky : Here
  • Ascent Combat Framework v2 : Here
  • ALS Locomotion v4 : Here
  • Oceanology 5 : Here
  • RPG Survival v3 : Here
  • Amazing Sci-Fi Environment and Flying Vol.1 : Here

NotePatch : Update 2.3.3 (Publish 24/05/2022) :

Change :

  • Foliage Spawn hot improve
  • Work on Unreal Engine 5.0.1
  • Small Improvement to General material
  • Fix Culling Nanite Mesh ( no Alpha/Mask )
  • Add a new Asteroid Noise + level demonstration for UE5 only

Bug Fix :

Fixed Culling Nanite Mesh ( no Alpha/Mask )

Fixed some raytracing issues with worldscape

Fixed Many collision issues on generate

READY for DedicatedServer & ListenServer

Read More

Technical Details

  • ClipMap’s based terrain technology. View
  • Create infinitely large and tiny flat/spherical worlds.
  • Smart terrain level of detail to achieve maximum performances.
  • Instanced, multithreaded procedural foliage generation through temperature, humidity, height, noise and slope parameters.
  • Noise-based biome system customizable C++
  • Import HeightMaps 8/16bits : View + View
  • Surface Collision : View
  • NavMesh : View
  • WaterPlugin: View
  • Layer Materials procedural for surface.
  • Realistic Gravity for planet(Experimental)

Code Modules:

  •  WorldScapeCore – Runtime
  •  WorldScapeEditor – Editor
  •  WorldScapeFactory – Editor
  •  WorldScapeNoise – Editor
  •  WorldScapeVolume – Editor