Unreal Engine – Wind Turbine

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Description

Modern Wind Turbine with customizable dimensions, rotor rotation and rust/wear.

Perfect for your game background and for close-ups

Wind Turbine presentation video

Update 1/2019: added offshore base for placing Wind Turbine on water

Update 7/2020: fixed lightmap UVs, added Turbine sound

Technical Details

Features:

  • Height can be changed (50-150m from rotor center to ground, default is 100m)
  • Rotor riameter can be changed (60-130m)
  • Rotor rotation speed can be changed
  • Rotor rotation speed random variation. Looks good when there are many Turbines in scene
  • Anemometer is rotating automatically depending on Rotor rotation speed
  • Nacelle can be rotated to reflect wind direction
  • Turbine can be clean or dirty (or somewhere in between)
  • Logo can be changed to any user texture (put texture with alpha channel)
  • Onshore and offshore versions (select in blueprint)
  • Sound

Texture Sizes:

  •  2048×2048 main textures
  •  1024×1024 logo texture

Scaled to Epic skeleton: Yes

Collision: Yes, automatically generated for each mesh, custom for offshore base

Vertex Count: 6680

LODs: Yes, LOD0 to LOD4

Number of Meshes: 7

Number of Materials and Material Instances: 3

Number of Textures: 10

Supports UE5 and Nanite

See also: Air Balloons