Unreal Engine – Viking

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Format:Unreal Engine

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Description

Disclaimer 

The scene and animation in the preview are not included in the project

Note that the model has two skeleton variations:

Epic skeleton and Epic skeleton with extra bones (Viking_V2) for physical beard simulation

Feature:

  • Separate mesh parts
  • 53 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • Rigged with Epic Skeleton.
  • Cloth physics simulation

Character:

  • Polygons: 45289
  • Vertices: 67132
  • Triangles: 88677

Hair:

  • Polygons: 10954
  • Vertices: 14292
  • Triangles: 21996

Shield:

  • Polygons: 4861
  • Vertices: 5309
  • Triangles: 8621

Axe:

  • Polygons: 2471
  • Vertices: 3047
  • Triangles: 4920
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Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations:-

Animation types (Root Motion/In-place):-

Number of characters: 1

Vertex counts of characters: 67132

Number of Materials and Material Instances: 36

Number of Textures: 113

Texture Resolutions: (512×512,1024×1024,2048×2048,4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: –

Important/Additional Notes:

Epic Skeleton:

  • The Head bone contains a “Hair” socket for attaching Hair.
  • The Hand_L bone contains a “Shield” socket for attaching a Shield.
  • The Hand_R bone contains the “Weapon” socket for attaching Axe.

Viking_V2

Extra Bones:

  • R_Braids
  • R_Braids1
  • R_Braids2
  • R_Braids3
  • C_Braids
  • C_Braids1
  • C_Braids2
  • C_Braids3
  • L_Braids
  • L_Braids1
  • L_Braids2
  • L_Braids3
  • The Head bone contains a “Hair” socket for attaching Hair.
  • The Hand_L bone contains a “Shield” socket for attaching a Shield.
  • The Hand_R bone contains the “Weapon” socket for attaching Axe.