Description
Disclaimer
The scene and animation in the preview are not included in the project
Note that the model has two skeleton variations:
Epic skeleton and Epic skeleton with extra bones (Viking_V2) for physical beard simulation
Feature:
- Separate mesh parts
 - 53 Face blend shapes/morph target (supporting LiveLink Face from Apple)
 - Rigged with Epic Skeleton.
 - Cloth physics simulation
 
Character:
- Polygons: 45289
 - Vertices: 67132
 - Triangles: 88677
 
Hair:
- Polygons: 10954
 - Vertices: 14292
 - Triangles: 21996
 
Shield:
- Polygons: 4861
 - Vertices: 5309
 - Triangles: 8621
 
Axe:
- Polygons: 2471
 - Vertices: 3047
 - Triangles: 4920
 
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations:-
Animation types (Root Motion/In-place):-
Number of characters: 1
Vertex counts of characters: 67132
Number of Materials and Material Instances: 36
Number of Textures: 113
Texture Resolutions: (512×512,1024×1024,2048×2048,4096×4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: –
Important/Additional Notes:
Epic Skeleton:
- The Head bone contains a “Hair” socket for attaching Hair.
 - The Hand_L bone contains a “Shield” socket for attaching a Shield.
 - The Hand_R bone contains the “Weapon” socket for attaching Axe.
 
Viking_V2
Extra Bones:
- R_Braids
 - R_Braids1
 - R_Braids2
 - R_Braids3
 - C_Braids
 - C_Braids1
 - C_Braids2
 - C_Braids3
 - L_Braids
 - L_Braids1
 - L_Braids2
 - L_Braids3
 
- The Head bone contains a “Hair” socket for attaching Hair.
 - The Hand_L bone contains a “Shield” socket for attaching a Shield.
 - The Hand_R bone contains the “Weapon” socket for attaching Axe.
 





