Unreal Engine – Universal Character Customization System v1.0 (4.27, 5.0)+v1.1 (4.27, 5.0)

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Description

Promotional video

Features

Jun-22: HUGE update coming soon (ETA: August) with a lot of new clothing and improvements (better 3D models, cloth simulation and texturing) over old cloth as well as a better default Third Person Character Controller. New medieval and contemporary clothing, focused in Robes, Hoods, Dresses, etc. New “Wraith” and “Headless” character options will be available as well. It also includes additional improvements to Vertex Hair Simulation. Note that this, and future updates, will only apply to UE5 versions due to significant integration changes.

UCS empowers developers and players by allowing them to design high quality humanoid characters (males, females or monsters) within the engine.

  • > 50 morph targets to define the shape of the face, eyes, nose, mouth, etc.
  • 15 Bone modifiers to determine overall shape (arms size, body fat, etc.)
  • > 65 shader parameters for skin, age, muscularity, hair, etc.
  • 12 stunning hairstyles (extremely customizable morphs & shader parameters) + 7 beard styles
  • Very efficient hair wind vertex animation. Control wind direction and speed using a material parameter collection. New: Hair animation with movement!
  • >50 free cloth meshes: Medieval armors, helmets, modern T-Shirts, Polo Shirts, Jackets, Pants, Glasses, Hats, etc. More added for free on each update!
  • Customizable cloth: up to 4 material layers, cloth fuzz, dirt, etc.
  • Amazing eye shader with configurable colors, veins, scale, animated glow, etc.
  • Cosmetic effects: blush, eyeliner, eyeshadow and lipstick.
  • Decals (freckles, scars, etc)
  • Configurable teeth, gums, tongue, dirt, shape, orientation, etc.
  • Powerful randomizer tool to effortlessly generate new characters or create small variations to existing ones.
  • Free simple IK foot placement system
  • Update 0.3: it can now be used as a player character creator as well!

Documentation: PDF manual included, video tutorials

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Technical Details

Update logs

  • v0.1: Better deformations + support for 4.25
  • v0.2: 3 new morph targets + mohawk hairstyle + Anim Blueprint optimizations + 2 extra clothing slots + new decals
  • v0.3: Player character creation (runtime) + in-game presets changing + hair clipping masks + headgear + new clothing + tutorial map
  • v0.4: Code cleanup & player character creation improvements
  • v0.5: Fixed issue related to the BP_LightStage object that prevented packaging
  • v0.6: Added hair animation with character velocity. It’s a cool effect at virtually no extra rendering cost.
  • v0.7: Added 2 medieval armor sets (total 6 meshes): upperbody, lowerbody and helmets with normal, rusted and golden texture sets.
  • v0.8: Added Eye Movement Controls + 4 simple expressions (Happy, Sad, Angry, Surprised) that can be easily called from Blueprints. Also added LODS.
  • v0.9: fixed UE5 cosmetic issues
  • v1.0: Significantly improved skinning and bone weights. Integrated to UE5 Mannequin, can now play all animations without any manual work required (just use your own UE5 animations and they’ll work perfectly, as seen here. No retargeting required). Readapted all clothing parts. Redesigned medieval armors, including 3D modeling, UV mapping, texturing and skinning and cloth painting. Improved hair vertex movement algorithm. Fixed UE5 bugs.