Description
Materials have a displacement map based on real world data (photogrammetry method), which gives the surfaces a realistic volume and texture. Pedestrian areas with footprints, forest snow-covered surfaces, grass covered with snow, etc.
Note: Dynamic Tessellation and Displacement technologies are no longer available in UE5. The material will be flat.
Each material has flexible parameters for customization: displacement height, different types of UVs tiling, normal bump intensity, color tint, subsurface intensity, glossy flakes (see video example).
All settings can be changed in the “Details” tab of each Material Instance.
Great for creating winter scenes. Both natural and urban.
Technical Details
preview video with examples of settings: https://youtu.be/I0VhArdBsWk
Features:
- 7 unique PBR materials
- 4k-8k seamless textures on Diffuse Color
- Tessellation ready in all materials. (for UE4)
- High-quality displacements textures
- All materials are tiled
- Real-world based
- Materials use subsurface scattering.
Texture maps
- Base Color
- Normal
- Roughness
- Displacement
- Ambient Occlusion
- Subsurface intensity mask (on some materials)
- Snow Flakes mask
Number of Unique Materials and Material Instances: 1 master and 5 instances
Number of Textures: 39
Texture Resolutions: 8192x8192px for diffuse color (4096×4096 for others), 4096x4096px for diffuse color (2048×2048 for others)