Unreal Engine – SHADERSOURCE – Procedural Water Foliage Tool v4.26

9 Credits

Format:Unreal Engine

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Description

This Procedural Water Foliage Tool gives the user the ability to easily spawn foliage around, ontop, and below water surfaces. There are data tables to list what foliage to spawn with parameters to determine how to spawn.

The Asset pack also includes:

  • PBR Water Materials
  • PBR Landscape Materials
  • Generic Water Foliage Assets
  • Shoreline Wetness Effect
  • Caustics
  • Underwater Post Process with Water Height checking

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Technical Details

Features:

  •  Two Procedural Water Foliage blueprints (One for baking, One that spawns on construct)
  •  Underwater Tool (Used to check the water height, for underwater Post Process)
  •  PBR Materials (Water, Foliage, Landscape)
  • Shoreline and Caustic Decals