Description
RuntimeLoadFbx is a c++ code plugin ,Support c++ Code and BluePrint.
It Can help you Import Fbx file to your world at Runtime Fastly ,Support Async and sync.
Most plugin Convert to ProceduralMeshComponent ,But This Plugin Support you Convert to StaticMeshComponent Or ProceduralMeshComponent with Complex Collision,StaticMeshComponent has more quickly Rending.
The Import ActorTree is Clean
Same Material Between Meshs In Fbx File convert to one MaterialInstance
Combine the SubMeshs with Same Material Under a Mesh
The Plugin makes use of FbxImExport of v1.0 to Translate fbx file [Individual seller] Means there is no custom build of FbxImExport used in the Plugin which allows you to freely create your own build
Documentation:
- RuntimeLoadFbxDocument
- A Demo 1drv link here ,and another https://pan.baidu.com/s/1tvV1v7n6ggaEKb6J6ZGIiw?pwd=gzx0 fill gzx0 if need
- After the Demo Exe start up,Please press Num 1/2/3/4 (which is beside of the Num Lock )to select fbx file
- Also Document.pdb Under the Document folder
- Please Post email to “[email protected]” if you have problems
Technical Details
Features: (Please include a full, comprehensive list of the features of the product)
- Runtime Load Fbx file
- Async/sync Supported
- Convert To UStaticMeshComponent/UProceduralMeshComponent
- Support speed of progress callback with param filepath and pos bettwen 0 and 1,Finish callback with param filepath and final actor that import complete
- Collision type selection: no collision/simple collision/complex collision default
- Generate actor class switch:null is AActor class and also can change to your own actor class
- With Material/Texture
- Single Model /All Scene in A Fbx Supported
- C++、BluePrint Supported
- High Fbx version Supported[FBXSDK 2020.2 inside]
- Easy to use ,4 Functions directly
- Plugin RuntimeLoadFbx [Runtime]
Number of Blueprints:0
Number of C++ Classes:9
Network Replicated: (Yes/No) No
Supported Development Platforms: (Windows X64)
Supported Target Build Platforms: (Windows X64)