Unreal Engine – Riverology v5.1,5.2

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Description

Riverology mathematical wave Real-Time

GTX 1080 Ti ( Real-Time (120FPS) performance is achieved on desktop computers and video game consoles)

River Progress

Follow us on youtube to see future progress

 

All scenes are included

Enter the Oceanology community and request your complete documentation

Discord

Oceanology community

Technical Details

Current Version 2.1.0

Features:

  • Gerstner wave
  • Game Ready
  • Landscape paint layers
  • Swimming system
  • Underwater sound system
  • Automatic Distance field water flow map
  • LOD system the river surface
  • The river can be deformed
  • waterfall generator
  • Terrain deformation (no need to edit layers)
  • Spline based sound system
  • Includes sound effects
  • Includes character
  • include Billboards
  • Compatible with UE5
  • Waterline
  • Flow-Based Buoyancy
  • Buoyancy
  • Transparency
  • Advanced wave modifier
  • Subsurface scattering
  • New distance field mask
  • Advanced details selector
  • Underwater
  • God Rays
  • Caustics
  • Foam Generator
  • Procedural foam for great heights
  • Advanced refraction
  • Advanced normals system
  • Fog adapted to the state of light
  • You can make a lake
  • Scanned trees
  • Scanned Rocks
  • Multiple environments
  • All assets are ready for open-world games

Code Modules:

  • Actor Riverology
  • BP Riverology

Number of Blueprints: 5

Number of C++ Classes: 3

Supported Development Platforms: Windows – Mac

Presentation documentDocumentation

For Support & Tutorials & Documentation & Suggestions please visit Discord.

Example Project: Plugin