Unreal Engine – RAD_MELEE – Melee Combat Multiplayer Template v4.26

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Description

This template has all needed menus and widgets – Main Menu, Server Browser, Settings, Host Game, Scoreboard, Match Finish with players statsistics, etc. There are 2 game modes – Deathmatch and Team Deathmatch.

Easy configurable weapons – attack animation, damage, melee traces number and position, etc.

Zombies.

100% blueprint, fully replicated for multiplayer.

This template has been tested and works with the Steam subsystem.

* This template is based on RAD_HERO template and contains some functionality from it.

FEATURES:

GAMEPLAY

  • Deathmatch game mode
  • Team deathmatch game mode
  • 2 types of zombies – fast and slow
  • Zombie AI with Spawn System
  • Spectator system – dead player can watch for alive players and change observable player
  • Player stats – deaths, kills, score

WEAPONS

  • Sword
  • Axe
  • Damage indicator
  • Enemy hit indicator
  • Weapon drop and pickup
  • Easy configurable weapons – attack animation, damage, melee traces number and position, etc.

UI

  • Main Menu
  • Host Game
  • Settings
  • Servers Browser
  • Lobby
  • Player HUD
  • Observer HUD
  • Kill feed
  • Scoreboard
  • Match Finish with players stats
Read More

Technical Details

  • Engine Compatibility: 4.24+
  • Number of Blueprints: 50
  • Input: Keyboard and Mouse
  • Network Replicated: Yes
  • Rigged to Epic Skeleton: Yes
  • Supported Development Platforms: PC
  • Supported Target Build Platforms: PC
  • Documentation: YES