Description
A low poly asset pack of characters, buildings, props, items and environment assets to create a pirate based polygonal style game. Designed from the ground up to work well with VR and FPS games.
Modular sections are easy to piece together in a variety of combinations.
Includes a big demo scene! (Character poses indicative only)
– Modular Shanty Town set
– Modular Fort Set
– Modular Cuban Town Set
– Modular Mansion Set
– Modular Island Set
– Modular Jungle Set
– Modular Boat Set
Features:
477 unique assets with x4 alternative texture colours.
Some examples include:
– Warship x 2
– Large Ship x 2
– Medium Ship x 2
– Small Ship x 2
– Rowboat x 2
– Cutlass x 6
– Rapier
– Sabre x 2
– Dagger x 2
– Shortsword x 2
– Boarding Axe + Spear
– Blunderbuss x 2
– Musketpistol x 9
– Musketpistol Doublebarrel x 2
– Pistol x 3
– Rifle x 2
– Bomb x 2
– Skeleton Posed x 8
– Treasure Pile x 4
– Map x 4
– Chest x 3
– Crate x 8
– Rocks Huge + Small x 25
– See screenshots for detailed layouts!
15 Unique characters with x4 alternative Colour and 3 skin tone variations
– English Governor
– English Captain
– English Soldier
– Blackbeard
– Pirate Captain
– Pirate Woman
– Seaman
– Deckhand
– Firstmate
– Wench
– Governor’s Daughter
– Gentleman
– Skeleton bare
– Skeleton Pirate
– Skeleton Pirate 02
2 Unique Creatures (Includes swim animations)
– Fish
– Shark
Humaniod Characters are setup to work with Unreal character system. (No animations included in this pack)
Technical Details
Humaniod Characters are setup to work with Unreal character system’s Animation Retargeting – Epic’s video guide http://bit.ly/2yWJRF7.
(No animations included in this pack)
Texture Sizes: (please list resolutions for each texture)
12 1024×1024 textures (Colour Variations)
Texture Size : 1024
Collision: Yes a mixture of custom (Props, Items Ships) and per-face collision (Some basic Env assets)
Vertex Count: This varies depending on the model
LODs: None
Number of Meshes: 530
Number of Materials and Material Instances: 17
Number of Textures: 12
Supported Development Platforms: Windows, MacOS
Supported Target Build Platforms: PC, Mac, AR/VR, Oculus, HTC Vive Xbox, Playstation, Switch, Andriod, iOS, etc
Documentation: None required
Important/Additional Notes: Multiple materials can be used for colour variation but base material can be used to reduce drawcalls.
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