Description
Rigged with Epic skeleton with extra bones.
Extra bones included for hair and cloth. (hair_r1, hair_r2, hair_r3, hair_r4 / hat_bandage_l1, hat_bandage_l2, hat_bandage_l3 / belt_bandage, belt_bandage1, belt_bandage2)
Animations retarget in Unreal Engine.
Physics is enabled: for hair and cloth.
Facial expressions are included (Apple blendshapes, compatible with Live Link Face).
Separated modular character parts.
Nude body also added.
You can recolor parts of the character.
4K Clothing (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Accessories (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Hat (Albedo, Normal, Occlusion+Metallic+Roughness, ID)
4K Head (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Body (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Eyes (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Mouth (Albedo, Normal, Occlusion+Metallic+Roughness)
4K Hair (Albedo, Alpha, Root, Depth, ID)
4K Sword (Albedo, Normal, Occlusion+Metallic+Roughness)
1K Eyelashes (Albedo/Alpha)
Include materials/materials functions/material Instances
FULL
Verts 81309
Edges 165459
Faces 84489
Tris 141656
SWORD
Verts 2326
Edges 4770
Faces 2461
Tris 4607
NUDE BODY
Verts 26398
Edges 77243
Faces 50884
Tris 50884
Technical Details
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No) Demo
Number of characters: 1
Vertex counts of characters: 81309
Number of Materials and Material Instances: 17 + 12 MF
Number of Textures: 38
Texture Resolutions: (4096×4096, 1024×1024)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No