Description
The Parkour Movement System adds a host of new movement types to your game, the Parkour Movement System is ideal for games that want to give proper freedom of movement to the player. The system is trace based meaning it’s fully dynamic so you don’t need to add any extra volumes or actors to your level, you simply add the Blueprint component to your character, link the required events and you are good to go!
Overview Video: https://www.youtube.com/watch?v=WJpHlTkocOQ
Support Thread:https://forums.unrealengine.com/unreal-engine/marketplace/1554857-parkour-movement-system
Technical Details
Features:
- Multiple Moves are included
- Vaulting
- Mantle
- Wall-Climbing
- Horizontal Wall Runs
- Vertical Wall Runs
- Wall Jumping
- Sliding
- Easy-To-Use: Simply add the Blueprint Component to your character, link the two required events and you are all set to go
- Customizable: Every parameter and function has been organized and exposed, so changing anything regarding the moves ( Number of traces for the move, Min/Max height required etc ) is extremely easy to change and tweak to your like
- Trace-Based:The system is fully dynamic ( the detection for each movement is done with traces against world geometry ) so you don’t need extra actors or volumes in your level
Number of Blueprints:1 Character Blueprint, 1 Blueprint Component, 2 Blueprint Enums
Input: Gamepad, Keyboard, Mouse
Network Replicated: No, Coming Soon!
Supported Development Platforms: Tested on Windows should work in any platform
Supported Target Build Platforms: Tested on Windows
Documentation: https://docs.google.com/document/d/19QTVguirA2a9S2xwO4_8pAn6xynNdfXHb0djSLOVd_A/edit?usp=sharing
Changelog / Patchnotes: https://docs.google.com/document/d/1m9hZtNOQETCL-gQ4sh1ffXXeTIPgu4mU60tarX1XqAs/edit?usp=sharing
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