Unreal Engine – Parkour Movement System v4.26

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Description

The Parkour Movement System adds a host of new movement types to your game, the Parkour Movement System is ideal for games that want to give proper freedom of movement to the player. The system is trace based meaning it’s fully dynamic so you don’t need to add any extra volumes or actors to your level, you simply add the Blueprint component to your character, link the required events and you are good to go!

Overview Video: https://www.youtube.com/watch?v=WJpHlTkocOQ

Support Thread:https://forums.unrealengine.com/unreal-engine/marketplace/1554857-parkour-movement-system

Technical Details

Features:

  • Multiple Moves are included
  • Vaulting
  • Mantle
  • Wall-Climbing
  • Horizontal Wall Runs
  • Vertical Wall Runs
  • Wall Jumping
  • Sliding
  • Easy-To-Use: Simply add the Blueprint Component to your character, link the two required events and you are all set to go
  • Customizable: Every parameter and function has been organized and exposed, so changing anything regarding the moves ( Number of traces for the move, Min/Max height required etc ) is extremely easy to change and tweak to your like
  • Trace-Based:The system is fully dynamic ( the detection for each movement is done with traces against world geometry ) so you don’t need extra actors or volumes in your level

Number of Blueprints:1 Character Blueprint, 1 Blueprint Component, 2 Blueprint Enums

Input: Gamepad, Keyboard, Mouse

Network Replicated: No, Coming Soon!

Supported Development Platforms: Tested on Windows should work in any platform

Supported Target Build Platforms: Tested on Windows

Documentationhttps://docs.google.com/document/d/19QTVguirA2a9S2xwO4_8pAn6xynNdfXHb0djSLOVd_A/edit?usp=sharing

Changelog / Patchnoteshttps://docs.google.com/document/d/1m9hZtNOQETCL-gQ4sh1ffXXeTIPgu4mU60tarX1XqAs/edit?usp=sharing