Description
Pak Creator is a plugin that can be used in the Unreal Editor for creating .pak files. The plugin creates an independent .pak file out of content plugins. This is useful if you would like to distribute content to users or customers. For example for game modding or in the architectural industry.
This is a convenience tool if you would like to not use Unreal project launcher.
This tool only creates .pak files. To load and use the pak file you must use the engine’s pak functions or use the PakLoader plugin.
Technical Details
You must disable the “Use Io Store” setting in your project settings to use traditional pak files.
Important info: If the created pak is very small and does not contain the assets then please check if you have a map somewhere inside the /Game folder. It can also be an empty map. There just has to exist one for Unreal to successfully create the pak file.
Features:
- Create pak files out of content plugins.
- Choose a target platform for the pak file: Windows, Android (more platforms to come)
- Select multiple content plugins to create a pak for.
Code Modules:
- Editor Module: “PakCreator”
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: No
Supported Development Platforms: Windows x64
Supported Target Build Platforms: Windows x64
Documentation: Link to Google Drive
Example Project: Not possible. See documentation on how to create content plugins.
Important/Additional Notes: This tool only creates .pak files. To load and use the pak file you must use the engine’s pak functions or use the PakLoader plugin.
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