Description
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Includes multiple hospital type beds and gurneys, all with multiple parts or single simple static mesh.
Art created by Dekogon Kollab Artists.
Technical Details
Features:
- 42 Meshes
- High quality texture sets – most 2048 pixels +
- Master material set up that control the majority of all props and models
- Additional controls for roughness, albedo, normals and more
- Channel packed Roughness | Metalness | Ambient Occlusion | Emissive
- Realistic Post Process and Look Up Table
- Includes various versions and placement of each mesh as well as additional moveable parts
- Optimized for games but easily usable for arch viz
- Free of all legal issues as all branding and labels are custom made by our studio
- Fully detailed models from all sides
- Includes test dynamic lighting scene
Texture Sizes:
- 2048 [29]
- 1024 [1]
- 512 [1]
- 256 [1]
- 128 [3]
Scaled to Epic skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: 154469 Tris for all assets combined (See documentation for individual polycounts)
LODs: Base LOD only
Number of Meshes: 42
Number of Materials and Material Instances: 15
Number of Textures: 36
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
Documentation and Credits:
https://www.notion.so/Dekogon-Kollab-319209a9e0614afca7b7588960cd5ae3
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