Unreal Engine – Meadow – Environment Set V5.1

19 Credits

Format:Unreal Engine

Use credits that never expire to get things at a low cost,including high-quality 3d models,cut out 2d people and plants,scanned PBR textures and material…etc

 

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Description

Showcase YouTube Video Link

Example of use in games Youtube Video Link

Its big library of 100% photoscanned. It could be used to build whole meadow environments including grass, dirty and wet roads, trees, rocks, cliffs, bushes, flowers, details like leaves.

Foliage:

  • 31 grass/flower types
  • 8 Bushes
  • 11 Trees (3 plants, 2 small, 1 medium, 2 big, 2 forest, 1 dead)
  • 3 trunks and 2 mushrooms

Rocks:

  • 24 cliffs in parts and merged in bigger shapes.
  • 20 rocks from small to big
  • Rocks and cliffs material contain cover by angle function with mask option.

Roads:

  • Dirty road with wet ground mix
  • Dirty path with wet ground mix

Water:

  • Swamp material which blend up to 2 detail types with water
  • Water material

Landscape:

  • 6 LP landscapes
  • 9 ground texture sets: leaves, grass x 3, soil, wet soil, sand x2,needles.

Fences:

  • 24 Fence system meshes (span and posts)
  • 13 pre-built fence meshes
  • 19 fence construction sets
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Technical Details

***Monthly Unreal Engine Sponsored Content product for July 2020***

Check out NatureManufacture’s other products here.

Foliage:

  • Grass/flower LODs: 120-40/30-18
  • Grass Textures are 2048×2048, trees and trunks 1024×4096 – 4096×4096
  • Tree LODs;
  • Small 100/400/24 cross
  • Medium 12000/6000/3000/2000/24
  • Big 20000/8000/5000/3600/2400/24
  • Forest 6000/2500/1600/1100/24
  • Bush 1000/500/100-200

Rocks:

  • 24 cliffs LODs: 3000-1800/1500-900/700-400/200
  • 20 rocks from small to big. LODs: 600/300/100
  • Rocks 2048×2048, Cliffs 4096×4096 Texture atlas.

Roads:

  • Dirty road with wet ground mix (2048×2048)
  • Dirty path with wet ground mix (512 x 2048)
  • Simple parallax Materials

Water:

  • Swamp Material, which blend up to 2 detail types with water
  • Water Material
  • 2048×2048 Textures

Landscape:

  • 2 Landscape Materials: tessellated and non tessellated
  • 2048×2048 Textures

Fences:

  • LODs 1000-300/500-100/100
  • 2048×4096 Texture atlas

Collision: Yes, Automatically Generated