Description
Format:UE4

Imposter scale fix:
“Problem is in the MaterialFunction “/Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/FoliageScaleFactor”. Both of the TransformPosition nodes are set to output Local Space, the same as the inputs. Change their Destination to output Absolute World Space. This fixes the problem of the mesh instances scaling with the billboard sizes correctly.“
13 unique birch trees, 1 road texture, showcase scene
PBR Materials
albedo, normal, roughness, and occlusion maps
Up to 4096×4096 Textures
Pivot Painter 2.0 animation
3 stages of LOD’s (imposter last lod)
Collision also included
Technical Details
Props scaled to Epic skeleton: Yes
Physically-Based Rendering: Yes
Collision: Yes, Custom and Generated
Triangle Count: 20000 – 1240
LODs: 3 or 2 (Including Imposter Billboards)
Number of Meshes: 13
Number of Textures: 13 + every tree has AO map + imposter generated atlases
Intended Platform: Windows, Mac, Linux, HTC Vive
Platforms Tested: Windows, HTC Vive
Documentation Included: No
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