Unreal Engine – Post Apocalyptic Props Pack

9 Credits

Format:Unreal Engine

Use credits that never expire to get things at a low cost,including high-quality 3d models,cut out 2d people and plants,scanned PBR textures and material…etc

 

3DSFREE Download Advantages :

    • All files Clean without viruses.
    • Maximum download speed for all files.
    • Fast after sales support (within 12 hours)

<l

No Credits ? Quick Buy Here!
 Buy 9 Credits  (9$)
 Buy 21 Credits  (19$) 
 Buy 70 Credits  (59$) 
 Buy 150 Credits  (119$) 
 Buy 320 Credits  (239$) 
 Buy 700 Credits  (499$) 

Description

All assets except the showcase environment are included.

Included assets:

Ammo Can

Ammo Crate

Bandage

Barrel [2-Variants]

Cage Light [with BP]

Ceiling Light

Chem Light

Chest [2-Variants]

Enamel Cup

Debris Pile

Emergency Flare

Geiger Counter [2-Variants]

Generator

Jerry Can [3-Variants]

Kerosene Lamp [2-Variants]

Kerosene Lantern [2-Variants]

Lamp Post

Light Bulb [2-Variants]

Makeshift Light [2-Variants]

Med Kit

Mess Kit

Metal Shelf

Oil Can [3-Variants]

Oil Lamp [with particle system]

Pot Stand

Cinder Block

Fire [2-Variants]

Propane Tank [3-Variants]

Radio [2-Variants]

Stove [2-Variants][with BP]

Table

Wooden Pallet

Technical Details

Features:

  • 34 individual AAA quality assets
  • Fully PBR materials with at least 3 textures per material
  • Multiple material variations per some assets

Texture Sizes:

  •  2048
  •  1024
  •  512

Scaled to Epic skeleton: Yes

Collision: Yes/Automatically generated

Vertex Count: From 92 to 6524 triangles

LODs: Base LOD only/Easily scalable materials

Number of Meshes: 38

Number of Materials and Material Instances: 64

Number of Textures: 162

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Yes/ https://drive.google.com/file/d/12t-BFw_DLQ7kyPDuVKDoz7Fh_lXK4Nmx/view?usp=sharing

Important/Additional Notes: Some UV overlap warnings are due saving texture space(getting better texture resolution) by overlapping repeating features on a mesh.