Description
Preview Video: Watch now
Executable PC Demo: Download
Texture bake tutorial: Watch
Point Clouds Morphing – smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your custom form based on your static mesh.
99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures.
Maximum mesh coordinate size from -32767 to 32767
Features:
– 1 to 16384 points
– Bake system included
– Color, Opacity, Emissive power and Scale transitions are supported
– Blue print interface
– No external software required – only UE and your static mesh
– Wave zoom and position distortions additional effects
– Two demo maps
– Multi sections mesh is supported
Adjustable parameters:
– Points count
– Points size (advanced version)
– Show time
– Morph speed
– Point size
– BoundBox size
– Zoom wave
– Distortion
– Color with opacity, Emissive power, Scale
Update v1.2 info:
– fixed rendering issue on PlayStation4
– added advanced version with per cloud particle size transition. Now you can specify diffrent pariticle size per clouds
– added new demo map for advanced version
– minor shader optimization for basic version
Technical Details
Number of Textures: 8
Texture Resolution: 8 x 256×256
Number of Materials: 1
Number of Blueprints: 1
Documentation included: Yes
Do Materials derive from a Master Material with instances as variation: No
Engine Compatibility: 4.14.3, 4.15.1,4.16
Platforms Tested: Windows, PS4
Intended Platform: Windows, PS4, Xbox One
Documentation Included: Yes