Unreal Engine – Point Clouds Morphing

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Format:Unreal Engine

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Description

Preview Video: Watch now

Executable PC Demo: Download

Texture bake tutorial: Watch

Point Clouds Morphing – smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your custom form based on your static mesh.

99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures.

Maximum mesh coordinate size from -32767 to 32767

Features:

– 1 to 16384 points

– Bake system included

– Color, Opacity, Emissive power and Scale transitions are supported

– Blue print interface

– No external software required – only UE and your static mesh

– Wave zoom and position distortions additional effects

– Two demo maps

– Multi sections mesh is supported

Adjustable parameters:

– Points count

– Points size (advanced version)

– Show time

– Morph speed

– Point size

– BoundBox size

– Zoom wave

– Distortion

– Color with opacity, Emissive power, Scale

Update v1.2 info:

– fixed rendering issue on PlayStation4

– added advanced version with per cloud particle size transition. Now you can specify diffrent pariticle size per clouds

– added new demo map for advanced version

– minor shader optimization for basic version

Technical Details

Number of Meshes: 10
Number of Textures: 8
Texture Resolution: 8 x 256×256
Number of Materials: 1
Number of Blueprints: 1
Documentation included: Yes
Do Materials derive from a Master Material with instances as variation: No
Engine Compatibility: 4.14.3, 4.15.1,4.16
Platforms Tested: Windows, PS4
Intended Platform: Windows, PS4, Xbox One
Documentation Included: Yes