Unreal Engine – MW Dune Desert Landscape

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Format:Unreal Engine

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Description

Documentation: Online Documentation

Youtube: Dune Desert Landscape | Third Person Demo

A 400 square kilometer landscape with large dunes, oasis, rocks, stones and interactive foliage: various palm trees, plants and more. Viewable distance around the playarea is a 3600 sqkm vista. Automated landscape layer system with 6 paintable layers. Also included a scriptable wind system, procedural ground dust and particles. Highres ground textures, automated layer detailing and paintable procedural puddles. Powerful materials and landscape shader, highly tweakable.

FEATURES [1.3.0]:

  • 400 square kilometer playable area
  • 3600 square kilometer vista area
  • Interactive Foliage
  • 6 paintable landscape layers
  • Paintable procedural water puddles
  • Procedural desert material and animated ground dust
  • Highly detailed ground textures
  • Three example oasis
  • (10) rock, (29) plant assets for detailing
  • Procedural water material with underwater PostFX
  • Material wind system
  • Procedural ground rock and plant cover

Technical Details

VERSIONS:

  • V1.3.0 is available in UE versions 4.23 and above

Full change log is available in our Discord Channel.

ASSET LIST [1.3.0]:

  • Landscapes: 1
  • Background: 2
  • Palm trees: 4
  • Palm trees small: 4
  • Grass: 4
  • Var. Plants: 17
  • Ground Cover: 10
  • Rocks: 10
  • Ground Materials: 6
  • Blueprints: 1

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4096×4096 base color, normal, and utility textures

Collision: Yes (automatically generated)

Vertex Count: 20000/5000/100 (palms), 2000-500 (plants)

LODs: 1-3 Levels of LOD

Number of Meshes: 56

Number of Materials and Material Instances: 99

Number of Textures: 82

Min requirements for editing: Ram: 16GB, Video: GTX 1060

Intended Platform: PC

Platforms Tested: PC

DefaultEngine.INI: DD_Default Settings