Description
How to retarget animation and share animations
How to use my female characters with Advanced Locomotion System
V4:
V3:
Update 4/24/2019:
- Replace new seperate meshes, now seperate struction like Human Base and LP287, Body and Head now seperate UVs.
- Fix clipping in Bunny shirt
- Add more Eyes Tear and new Eyeslash
- Fix some physic issues
- Changes hair and skin textures
- Fix hands problems
Please restart Epic launcher to update
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Characters are designed for Third person shooter games with separate parts for you to choose the character you like and some characters are grafted.
There are ~30 pieces of characters separated in different colors for you to choose
Technical Details
Features:
- Facial Rigged
- Expression and Lipsync animations included
- PBR texture
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, some bones position adjusted for fit with female pose so for best result you should use Retarget menthod, please watch this video to clearly how it work)
Animated: Yes
Number of characters: 1
Vertex counts of characters: ~5000 – ~10000
Texture Resolutions: 2048×2048 – 4096×4096 (TGA)
Number of Animations: ~30(Expression and Lipsync animations only)
Animation types (Root Motion/In-place): Root Motion
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Tutorial for female characters with Advanced Locomotion System V4
Important/Additional Notes: Please open Overview map for more infomation
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