Unreal Engine – LP287 Character

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Format:Unreal Engine

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Description

Video Overview

Full 3D model preview

**Character GuideLines**

How to retarget animation and share animations

How to use my female characters with Advanced Locomotion System

V4:

Part 1

V3:

Part1 | Part2

Update 4/24/2019:

  • Replace new seperate meshes, now seperate struction like Human Base and LP287, Body and Head now seperate UVs.
  • Fix clipping in Bunny shirt
  • Add more Eyes Tear and new Eyeslash
  • Fix some physic issues
  • Changes hair and skin textures
  • Fix hands problems

Please restart Epic launcher to update

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Characters are designed for Third person shooter games with separate parts for you to choose the character you like and some characters are grafted.

There are ~30 pieces of characters separated in different colors for you to choose

[My Discord]

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Technical Details

Features:

  • Facial Rigged
  • Expression and Lipsync animations included
  • PBR texture

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, some bones position adjusted for fit with female pose so for best result you should use Retarget menthod, please watch this video to clearly how it work)

Animated: Yes

Number of characters: 1

Vertex counts of characters: ~5000 – ~10000

Texture Resolutions: 2048×2048 – 4096×4096 (TGA)

Number of Animations: ~30(Expression and Lipsync animations only)

Animation types (Root Motion/In-place): Root Motion

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Tutorial for female characters with Advanced Locomotion System V4

Important/Additional Notes: Please open Overview map for more infomation