Description
Apply the material instance to any landscapes. First layer will texture the entire landscape automatically. On top of that, you can also paint manually with other layers.
All foliage is distributed procedurally using “Grass Tool” and “Procedural Foliage Spawner”.
Note : Grass Tool does not support collision. (Rocks and small shrubs are placed using Grass Tool).
Video
Features
• Surface customization through material instance parameters
• Controllable distance based landscape tessellation
• Auto slope material
• Apply to landscapes of any size
• Automatic whole landscape texturing
• Procedurally accumulated snow
• Dampen landscape according to snow accumulation
• Ability to paint landscape layers manually
• Heightmap based layer blending
• Custom plug and play functions
• Paintable landscape layers
• 2D Mist Planes
• Grass Types
Technical Details
PBR: Yes
Texture size: Up to 4K
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: No.
[1] Landscape
[25] Meshes
[15] Materials
[29] Material Instances
[15] Material Functions
[57] Textures
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