Unreal Engine – Katanami Character

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Format:Unreal Engine

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Description

Preview 3D model : https://skfb.ly/6nUMn

Preview Animation : https://youtu.be/8z0dLvJbGcg

Lowpoly Japan style character with over 30 animation.

3 Different Textures variations (Dark & Blue, Red) for character

Update 11/10/2017 : (support only ver 4.17 – 4.18)

Note: I have reassembled the asset into the folder, and there are new folders that replaced the old ones, 

so you should be carefully!!!

In this new update I have upgraded some features:

1. Face Morph for added characters.

2. Costumes and hair using the Cloth paint tool in Engine are better animated characters.

3. Animation: I remake the old animation with root motion (only the animation need root motion)

and attached a locomotion set of 39 animations like my “Linhi Character” on the MarketPlace.

Where are the new assets located:

– The new character in the update is called SK_Katanami_Morph_Color1,2,3

located in the Content> Katanami> Meshes> Katanami_NewUpdate folder.

– New Animations are in Content> Katanami> Animation> RootMotion

[Please happy to Bug Report or Suggestions on my Discord]

Technical Details

Features:

  • PBR Texture
  • Over ~70 animations, IK skelaton rig
  • Apex Cloth physic
  • Particle Trail for weapons
  • Face Morph target included

Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Animated: (Yes)

Number of characters: 01

Vertex counts of characters: 3.712

Texture Resolutions: 2048×2048, 4096×4096

Number of Animations: ~70

Animation types (Root Motion/In-place): ~30 Root Motion, ~40 In-place

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation:

Important/Additional Notes: