Unreal Engine – Gore System Plugin (BlueprintExposed)

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Format:Unreal Engine

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Description

Compatible with SKModular Plugin

GoreSystemV2 Documentation (NEW!)

VIDEO PLAYLIST

MODDB SUPPORT AND DEMO

ALSV4 PhysicsAccuracyTest

GoreSystemV2AutoFixVideo (NEW!)

This plugin allows you to simply dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).

It is highly customizable but also really easy to use and functions are fully exposed to blueprints!

2x C++ Components [GoreSystem] [GoreSystemV2] you can use in any actor with a skeletal mesh component

1x C++ Actor Class [CPP_Tool_Master] used to create broken body parts

2x C++ AnimInstance Classes used to set correct position and enable physics to BodyParts

114x Blueprint Functions (+5x new GoreSystemV2)

Several assets examples including Particles and Niagara Systems, Materials, Textures

Technical Details

Features:

  • C++ Plugin to integrate the gore function to your existing project
  • Damage System based on hitboxes, each part can have a different damage multiplier
  • VFX and SFX system
  • Spawn body fragments and additional actors
  • Accurate detachment even in slowmotion
  • Documentation and project example
  • Niagara support
  • MultiThread support (4.25+ GoreSystemV2)
  • Auto Gore System (preview use only) (4.25+ GoreSystemV2)

This plugin is adaptable to your skills, I will show you the easiest way to use it but you can do a finest job.

This plugin is also replicable so you can use it with your multiplayer games.

Code Modules:

– KlianGorePlugin

Dependencies:

– Niagara (UE4.25+)

 

Blueprints: +52

C++ Classes: 6

Network Replicated: Yes (see documentation)

DevPlatforms: Windows

Languages: English, Italian

Documentation: DOWNLOAD and GoreSystemV2

Example Project: Plugin’s content folder

Support: MODDB

Additional Notes: Please report any bug or suggestion, remember to rate!