Unreal Engine – Dynamic Grass System

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Format:Unreal Engine

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Description

VIDEO PREVIEW

DISCORD SERVER (SUPPORT, DISCUSSION)

Full feature list & starter guide

This system allows to easily add dynamic behavior to any grass mesh. Use it with UE foliage tool or spawn it dynamically in game. Shockwaves, deforming, burning + fire propagation, cutting, growing, removing, ground blending and more effects included by default.

Technical Details

The system is made 100% in Blueprints.

Due to the Marketplace character limit, full feature list (+ starter guide) is available here: https://goo.gl/b0NSqj

Latest update (4.22+):

  • Improved in-game smooth wind strength & wind direction change effect
  • Improved demo effects
  • Changed eye adaptation in demo scenes to match new 4.22 standard
  • Fixed grass stretch when using very strong wind parameters
  • Fixed 4.22 bug: Grass LOD deform on HISM component when removing instances

Intended Platforms: All

Platforms Tested: Windows

Documentation Included: Yes (starter guide + 2 demo levels with mechanic examples)