Description
- Demo Video
- ANIMATIONS NOT INCLUDED
A truly Plug And Play Animation Blueprint That Supports 3 Gaits and different types of transitions.
- Fill Data Asset with the animations, and get high quality locomotion without effecting the movement of the player in few minutes.
- Apply Masks to locomotion sets very easily by defining Mask poses and Body Part Mask weights in Data Asset to allow for very fast iteration to get the right blends for your poses.
*4 Directional Loops, 4 Directional Starts , 4 Directional Stops are the required minimum transitions.
*Requires Control Rig Plugin To Be Activated
Technical Details
Features:
- Plug and Play Animation Blueprint
- Written in c++
- Foot Lock Transition Control Rig
- Animation Modifiers to automatically place foot sync markers
- Skeleton Agnostic Layered Blend Bone Animation Node that uses new Blend Profiles.
Code Modules:
- Kai_Locomotion [Runtime]
- KaiLocomotionEditior [Editor]
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: (Yes)
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows)
Documentation: Documentation
Join Discord Server for More Info SIR.D.Kai Studio Server
Important/Additional Notes: The System is still evolving with the plan being to add other locomotion methods (flying . swimming, climbing) And an automatic predictive feet IK .
Final Goal is to have a plug and play animation blueprint that provides movement in a quality that matches the amazing visual and sounds that can be created in ue5. Will use any tools available to accomplish it be it the in engine implementation of Motion Matching [ue5] or sticking to traditional state machines like it is currently whatever is best (price will probably go bit higher as more features get added Including True First Person Full Body IK for Stabilization, Predictive Foot IK And More Replicated Movement Mode Such as Climbing, Swimming, Flying, etc..).
*Requires Control Rig Plugin To Be Activated