Unreal Engine – Interaction With Advanced Locomotion System V2.4 (5.0)

19 Credits

Format:Unreal Engine

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Description

VIDEO

DISCORD

IMPORTANT: IT IS HIGHLY ADVISED THAT YOU HAVE A GOOD UNDERSTANDING OF BLUEPRINTS AND ARE FAMILIAR WITH HOW GAME ANIMATION WORKS PRIOR TO YOUR PURCHASE OF THIS PACK. THIS IS NOT A PLUG AND PLAY SYSTEM, AND WORKING WITH IT CAN BE CONFUSING IF YOU ARE NEW TO UE4.

Main Features

  • Simple yet flexible Base_Character BP with a curve driven approach to movement and rotation (No root motion, all movement except rolling is code driven).
  • Powerful Data Driven AnimBP with a smart approach to locomotion blending, and a robust layering system for the easy addition of game-play states and variation, without tons of extra animations. Other features include sprint impulse, additive leaning, land prediction, turn/rotate in place, Foot IK and more.
  • Fully dynamic Mantling System that uses simple traces to check for climbable geometry. Curve assets are used for smooth location/rotation alignment and movement.

Secondary Features

  • Experimental Data Driven Camera system using an anim instance to piggy-back off of the state machine functionality, for easy and detailed camera behavior control with states, blends, and anim curves.
  • Basic but functional Ragdoll Blending system to blend seamlessly to and from a ragdoll state. Mostly just for fun 😉

Technical Details

Main Stuff

  • 1 Base_Character BP with 1 child.
  • 1 AnimBP for all animation.
  • 1 Player Controller and 3 Widgets for easy debugging functionality.
  • 1 Player Camera Manager with an additional AnimBP for the camera system
  • 4 Interfaces for easy communication between all the main systems.
  • 1 Data Table and multiple curves, structs, and enums used throughout the systems.
  • 1 new AnimMan character mesh with accompanying physics asset, great for prototyping, with easy coloring functionality (within child bp).
  • Over 100 key-framed Animation Examples with cycles, poses transitions, and more.

Secondary Stuff

  • Many smaller and non essential things like AnimModifiers, AI Examples, Materials Props, and some simple BPs for creating happy looking test levels 🙂