Unreal Engine – HQ Pendant Lamps Vol. 2

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Format:Unreal Engine

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Description

These models were specially designed to be used in scenes with RTX (Raytrace).

*They can be used in regular scenes, but you may have overlapping notice when you bake. Be cause of the complexity of the meshes.

Each lamp has its own blueprint, lighting control and Heigh adjustment.

EXAMPLE VIDEO

Need more Pendant Lamps ?

HQ Pendant Lamps Vol. 1

HQ Pendant Lamps Vol. 2

Technical Details

. 20 HQ Pendant lamps ( Static mesh )

. 20 HQ Pendant lamps ( Blueprint and Light control ) Whit Light and Heigh adjustment.

Number of Meshes: 40

Number of Materials and Material Instances: 57 Instances, 34 master materials

Number of Textures: 23

LODs: 4

Vertex Count: 963 – 89,165

Texture size range: 512 x 512 – 8000 x 4800

Some of the materials have textures from:

https://texture.ninja/

https://texturehaven.com/

https://cc0textures.com/

https://hdrihaven.com/