Unreal Engine – First-Person Mage Animation Set v4.27

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Description

This is a set of 48 hand-crafted first person magic animations, including locomotion and 8 individual spells.

– Includes one-handed spells that can be used on the right or left hand independently, as well as 2-handed spells.

– All spells are divided into Start, Loop, and End animations, allowing some to fire continuously and others to charge before firing.

– Animation Blueprint included.

Please Note: These animations are for first-person use only. The animations are staged to look best from a specific first-person camera angle, meaning things that happen off-screen may not look natural!

Animation List:

Equip

Unequip

Idle

UnarmedIdlePose (Single-frame pose that keeps the arms off screen)

Walk

Sprint

Jump_Start

Jump_Loop

Jump_End

R_Beam_Start

R_Beam_Loop

R_Beam_End

R_Projectile_Start

R_Projectile_Loop

R_Projectile_End

R_Conjure_Start

R_Conjure_Loop

R_Conjure_End

R_Lift_Start

R_Lift_Loop

R_Lift_End

R_PalmBlast_Start

R_PalmBlast_Loop

R_PalmBlast_End

L_Beam_Start

L_Beam_Loop

L_Beam_End

L_Projectile_Start

L_Projectile_Loop

L_Projectile_End

L_Conjure_Start

L_Conjure_Loop

L_Conjure_End

L_Lift_Start

L_Lift_Loop

L_Lift_End

L_PalmBlast_Start

L_PalmBlast_Loop

L_PalmBlast_End

2h_Beam_Start

2h_Beam_Loop

2h_Beam_End

2h_Swirl_Start

2h_Swirl_Loop

2h_Swirl_End

2h_Orb_Start

2h_Orb_Loop

2h_Orb_End

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Technical Details

Features: First person animations for mages or wizards

Scaled to Epic skeleton: Yes

Rigged to Epic skeleton: Yes

Animated: Yes

Number of Animations: 48

Animation Types: In-Place

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: N/A

Important/Additional Notes:

– If you’re building your own player controller, the first person arms mesh should be parented to the camera and should be offset -165 below the camera on the Z-axis

– Source FBX files are located in the SourceFiles folder in the project’s root

– This animation set is provided as a stand-alone project because it depends on Input events defined in the project’s settings. The assets can be easily migrated to another project by right-clicking the FirstPersonMage folder in UE4 and selecting “Migrate”. Just make sure you set up the Input events in your project or the Blueprints won’t work properly!

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