Description
This template is a project that allows you to create a fighting game with as little Blueprint editing as possible.
Latest version:4.2 / Introduction video of Ver.4.2(Mar. 1, 2022)
[Mar. 14, 2022 fixed bug)
The changed files are BP_common_controller, Blueprint and animation of each character, Widget_Fighting,
2.5D character data table, BP_Char_macro.
Playable-Demo_4.2B(win-64bit] (Mar. 14, 2022 fixed bug)
These videos explain how to add characters and replace animations.
How to replace animations for moving
How to replace animations for normal attacking
How to setting for chain-combo
How to setting for special moves
How to setting for other animations
How to edit the renewed data table.
How to edit the data table for the widget Explanation 1 (Title & Menu, Select Stage & Character)
How to edit the data table for the widget Explanation 2 (Round Result, Pause & Option)
How to edit the data table for the widget Explanation 3 (HP&SP bar, Arcade, Training)
How to edit the data table for the Battlesystem Explanation 4 (Effect&sound)
How to edit the data table for the Battlesystem Explanation 5 (Battle system Detail)
How to edit the data table for the Character Explanation 6 (Energy&Mobility, NormalAttack)
(More videos will be added.)
Other;
All the textures, sounds, and animations all included in this project.
Includes some infinite blade free assets.
Technical Details
Features:
■Select Fighting mode:
2.5D 1on1
2.5D 3on3
3D 1on1
OPTION
■Select mode:
Arcade Mode, VS CPU, VS Player and Training Mode can be selected.
■Select stage:
Two stage is prepared.
■Select character:
Mannequin is available as samples.
■Play battle:
Introduction with sequencer
You win with 2 rounds of 99(1on1)/300(3on3) seconds per round.
you can pause play, resume, Back to the title, retry.
Round result is KO, DoubleKO, Timeover, and Draw.
■Character movement :
Collision control with capsule component
F&B walk&step
Jump
Crouch
Various punch&kick and damage animations
Grab&cancel
Guard&reversal
Guard-crush
Stun
Special move
Ultra Special move with sequencer
Counter
Sway&Parring(only 1on1)
Change&Assist(only 3on3)
Chain&Aerial-combo
Super Armor
Wall&Ground-bounce
Blocking
Number of Blueprints: Level/PlayerController/GameMode/Camera/Character/Animation etc.
Input: one or two Gamepad, Keyboard
Network Replicated: (No)
Supported Development Platforms: Windows: (Yes) Mac: (No)
Documentation:
Important/Additional Notes:
Character setup with data table has become easier.
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