Unreal Engine – Fantasy Creature Warrior

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Description

3d model of a realistic character fantasy creature warrior.

The character has modular armor and detachable head.

Physical model for the fabric on the belt.

The character has a detailed facial rig. For this, the character was equipped with additional bones:

Chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.

And also there are additional bones for the sword and armor on the right hand with a dagger.

Also has fabric bones on the belt.

The armor has three different PBR textures.

The character is divided into eight logical parts. Each part has its own unique set of textures including RGBY mask for fine texture settings, color change, roughness, metallicity, brightness.

64 textures all 4k

20 Materials

20 MaterialInstance

The character is well optimized, with a minimum number of polygons, considering its detail, with topology that repeats the anatomy where necessary.

Persons: 19802

Vert: 19099

Tris: 37379

If necessary, the character can also be transferred to other versions of the engine.

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Technical Details

Rigged: Yes

Rigged to Epic skeleton: Yes

If rigged to the Epic skeleton, IK bones are included: Yes

Animated: No (Epic Third Person Anims used for demo purposes)

Number of characters: 1

Vertex counts of characters: 19099

Number of Materials and Material Instances: 20/20

Number of Textures: 64

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: Yes

Mac: Yes