Unreal Engine – Ezitna Kit System (Main Menu, Option, Chat, Inventory, Light, Ping, Name & Door) v5.1

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Format:Unreal Engine

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Description

Documentation

Example Demo

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You will find here a kit system with the following assets, everything has been reworked and refined so that everything works in harmony.

Complete Menu System (With an Option/Pause Menu) :

Here you will find a complete main menu that allows you to create/continue/load your game, create/join a multiplayer server, display the news of your game, display the credits of your project and many more features…

This asset includes full gamepad support, with a complete options menu will all the settings you’ll need to configure your controls, audio, graphics, key bindings, and more…

The widgets you’ll need to configure your controls, graphics, audio, and game settings are already pre-made and ready to use.

Simple Ping System (Marker) :

This asset add a ping system to your game that allows you to ping a location or an actor, markers are already available like team player markers, marker attached to an actor to make it a target, personal marker to mark a location (Can set custom texture), etc…

Complete Lights System (Interactive Light) :

Complete Interactive Lights System allows you to control your lights, you can easily turn them on or off with an interactive switcher and/or a switcher zone. The system is fully replicated and can be used in a multiplayer game, no action is required, everything is already configured for single or multiplayer project.

You will find Light & Switcher blueprints with all parameters you need for your game, some template are already pre-made and ready to use, new light can be easily added.

Complete Chat System :

The Complete Chat System add a chat to your game that allows you to send messages globally for everyone, proximity for nearby players, to the team for players in your team and to send private messages to other players, you can easily remove or add new channel.

The Complete Chat System comes with command and emote systems that are already set up, you can easily add or remove new commands or emotes, everything is in the documentation to help you configure the asset, the chat also allows you to set a spam prevention that stops users from spamming with a cooldown for x seconds, the messages are automatically saved and loaded (can be easily disabled) and a parameter widget is present and already configured, new parameters can be easily added.

Inventory System :

If you’re looking to get a head start in your next game, this inventory is for you, the loot and storage are replicated which allows the inventory system to be used in any game, the inventory system uses components to manage player inventory and storage, which makes the system easy to integrate and use with an existing project, the inventory system is ready to be integrated into your game.

This asset adds inventory, personal storage, storage, inventory and items to your game, this asset can be easily and completely customized, it can also be integrated into your game without having to modify it, adding and edit items is very easy with the datatable system.

Player Name System :

With this asset you can easily show the name, the level and a VoiP/Write communication icon over the head, compatible with multiplayer, coop and solo game, there are already some effects available and new ones can be easily added.

Fully optimized without event tick, you can choose between global, proximity and/or team nameplate (Fade radius can be easily changed), the project is network replicated and works with steam gametags.

Complete Door System :

If you are looking for a very light weight and complete door system, this asset is for you !, This asset has multiple doors with a lot of settings, everything is ready for a multiplayer game (Fully replicated) or a single player game.

This asset will save you a precious time in setting up your door system, the asset is simple and easy to use, with the documentation, you can easily implement the asset with your project, the asset requires a few clicks to be set-up.

Come with features like : single/double door, left/right & top/bottom sliding door, automatic door, open & close with the player collision, save system (With replication on save & load), locked system (Key/item/card, remote button, code with a keypad…), and more…

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Technical Details

Generals

  • Fully compatible with EOS, AWS, Steam, Advanced “Steam” Sessions plugin, etc
  • Ready to use, no action needed and optimized
  • Easy to customize and expend with custom functionality
  • Clean Blueprint with comments

Main Menu System

  • Complete game menu ready to use, no action needed.
  • Allow you to change your settings (Control, Audio, Display, Graphic and Gameplay) at runtime.
  • Create new Action/Axis mapping setting | Graphic/Display setting | Sound setting | Interface & Gameplay setting.
  • Rename for keybinding shortcut.
  • Settings are saved on disk and re-applied when game start.
  • And more

Inventory System

  • Inventory & Personal storage system.
  • Easily add new item with Datatable.
  • Examine and Combine item.
  • Quick slot/Drag & Drop.
  • And more

Chat System

  • Supports multiple channels, new channel can be easily added.
  • Commands, there are already existing commands, new command can be easily added.
  • And more

Ping System

  • Pings/Markers can be only visible to specific group, player or all players.
  • And more

Light System

  • Point & Spot light blueprints.
  • Custom Static Mesh, Colors, Emissive & More for Light or Light Switch blueprints.
  • Various Light behaviour : Default, Flicker, Pulsing, Siren or FadeInOut.
  • And more

Player Name System

  • Nameplate for player or NPC, global or proximity (Fade radius can be easily changed/removed).
  • VoiP/Write communication icon (Can be easily changed/disabled).
  • And more