Description
This pack features 195 modular objects and preassembled dungeon lamps torches and light fixtures. It includes four different PBR material sets to bury the looks of the objects which share all one single texture Atlas in order to make instancing and resource sharing more efficient. The material features the ability to blend between two sets of textures and fade in and out the emissive glow in order to make parts of the mesh look like there are on fire. There are also four different sizes of fire particle systems included which fit the different shapes and sizes of the burning materials of the objects. The pack includes three example Blueprint combining objects, dynamic lights with light functions as well as the particle system and the ability to turn the fire/light on and off. This set comes with textures that have a 8K resolution so that everyone can decide from themselves which mipmap bias they are going to use for the game for example – 2 would be 2048.
Technical Details
Features:
- 195 modular objects and preassembled dungeon lamps torches and light fixtures
- 4 different PBR material sets to change the looks of the objects all one single texture Atlas
- 4 fire particle system variations
- 4 different for different light function textures to fit the different light fixture geometries
Texture Sizes:
- 18 x 8k textures
- 5 x 2048
- 4 x 1024
- 3 x 512
Scaled to Epic skeleton: No
Collision: Yes automatically generated
Vertex Count: 50 to 5000
LODs:0
Number of Meshes: 195
Number of Materials and Material Instances: 13
Number of Textures: 25
Supported Development Platforms: PC
Supported Target Build Platforms: PC
Documentation: see overview map