Description
Attention! With the 2.0 update of this plugin, you need to download the Discord SDK binaries for yourself!
Check the documention here to learn how to do that – it’s easy, I promise!
You’re german? Check out the german tutorial of my plugin here!
Always wondered how games can display info like the current map, player count and game mode on Discord? Using Rich Presence!
And now you can too! This plugin supplies an extremely easy to use Blueprint interface for setting the Discord Presence!
Make sure to create your Discord Developer App here (it’s just filling out a form!). Then on your newly created app’s settings, go to OAuth2 and enter http://127.0.0.1 as a Redirect. After this is set up, you’re good to go!
In Unreal, just call Initialize Discord with your Client ID on game startup! Then you can always update the presence using the Set Activity or Clear Activity node.
Happy developing! If there are questions, you can see me on my Discord Server!
Technical Details
Features:
- Easy, comprehensive Blueprint API to integrate Discord Rich Presence in the game
- Set text, images, round time, party/lobby sizes to show at Discord’s user panel
- Hook up the “Join” and “Spectate” button in Discord to notify your game
Code Modules: DiscordRichPresence (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: Here!
Example Project: Here!
Important Notes: Make sure to create a Discord Developer App here, and set the OAuth Redirect to http://127.0.0.1. Uses the Discord Game SDK.
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