Unreal Engine – Stylized Modular Skeletons (Bandits)

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Format:Unreal Engine

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Description

Video overview: CLICK HERE

There are bandits’ skeletons with multiple armor variations and weapons.

You can choose a character’s armors, weapons as well as customize its color tint, add dirt effects and damage. Also you can choose color tint for the skeleton itself.

Armor parts include 29 assets:

  • hats(5),
  • chests(4),
  • shoulders(4),
  • pants(4),
  • belts(4),
  • gloves(4),
  • boots(4).

Weapons include 41 modular parts (you can blend it all together) and 4 non modular shields:

  • Swords – Edge(5), Guard(5), Handle(5), Apple(5),
  • Daggers – Edge(6), Guard(5), Handle(5), Apple(5),
  • Shields(4).

There are two master materials, including:

  • MArmorWeapon,
  • skeleton.

This system makes it possible to use different color tints and other effects.

The skeleton and armors are fully rigged and ready to be used in the game development.

We are planning to release more packages of other stuff like heavy armor in future and you’ll be able to mix them with this skeleton series.

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Technical Details

Features:

  • Customizable character,
  • Customizable weapons,
  • Tweakable color tints,
  • Tweakable dirt and damage effects.

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: No

Vertex counts of character:

  • body – 5.9k
  • hats ~ 100 – 400
  • chests ~ 800 – 1.5k
  • shoulders ~ 250 – 850
  • pants ~ 350 – 1k
  • belts ~ 350 – 500
  • gloves ~ 1.5 – 2.6k
  • boots ~ 700 – 2k
  • weapons ~ 8k
  • shields ~ 3.5k

Texture Resolutions: 2048×2048 for body, 2048×2048 for shields, 1024×1024 for weapons, 1024×1024 for armor parts.

Supported Development Platforms: PC

Supported Target Build Platforms: PC