Unreal Engine – Shieldmaiden

9 Credits

Format:Unreal Engine

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Description

The Shieldmaiden is a game-ready viking character ready to blend in any medieval or fantasy setting as an npc or even playable character.

The character comes armed with separate axe and shield.

All materials use standard 4k PBR textures with aditional maps for the skin (using epics latest hair and skin shaders).

The pack also comes with some placeholder retargeted third person animations and uses immediate physics for secondary animation on the hair, belts puches, etc.

All material tint colours can be tweaked in shader parameters for better customization.

3D preview at:

https://www.artstation.com/artwork/qnyJe

Technical Details

Features:

  • All materials use standard 4k PBR textures
  • Uses epic’s latest skin/eyes/hair shaders for best quality and also allows to customize color
  • Immidiate mode physics takes care of secondary motion animation on hair, puches, etc

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes (basic third person locomotion)

Number of animations: 7

Idle

Combat_idle

walk

run

Jump

Jump_loop

Jump_start

Number of characters: 1

Vertex counts of characters:

Shieldmaiden 27809 verts

Axe 267 verts

Shield 992 verts

Texture Resolutions: 4k except eye and hair textures (2k)

Supported Development Platforms: Desktop PC

Supported Target Build Platforms: Desktop PC / MAC / XBox1 / PS4

Documentation: Replace these parentheses with a link to (or a description of where users can find) the documentation

Important/Additional Notes: The character’s tunic uses Apex cloth.

The character contains many object animated with immidiate physics such as the hair, ponytail, pouch, and belts.

Most materials use material instances of a standard Metallic PBR material with an added ambient occlusion map.

The eyes, skin and hair use slightly modified versions of epics realistic character example.