Unreal Engine – Rifle M4A1

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Format:Unreal Engine

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Description

The 3D model Rifle M4A1 was created on real base. It’s created accurately, in real units of measurement (centimeter), qualitatively and maximally close to the original. The intended use for this model and its textures are first person shooters. Polycount is equal to current generation games such as Far Cry or Call of Duty.
Meshes of Rifle M4A1:

Body (Boltcarrier/Charginghandle/Frame/Trigger/Shutter_cover); 16998 tris/4096×4096
Buttstock /2982 tris /2048×2048
Magazine (empty) /1808 tris /2048×2048
GrenadeLauncher /5289 tris /2048×2048
Collimator /5280 tris /2048×2048
Magnifer /3559 tris /2048×2048

Total polycount: 38283 tris
Textures of Rifle M4A1:

PBR MetallRoughness (BaseColor, Rougness, Metallic, Normal, AO)/ tga, 8 bit
Unreal Engine 4 (BaseColor, OcclusionRougnessMetall, Normal)/tga, 8 bit
Unity 5 (AlbedoTransparency, SpecularSmoothness, Normal)/ png, 16 bit
Cry Engine 5 (NormalGlossiness, Diffuse, Specular)/tga, 8 bit

Features:

High quality 3D model
High quality textures
Highly detailed and realistic
Model is fully textured
All Textures follow the PBR Workflow
Clean Topology, optimized for realtime use.
High resolution textures in multiple formats
Easy accessable content for modification
Model is built to real world scale
Units are set to centimeters
No Plugins needed whatsoever
Files with seperate and named parts included.

All textures are available in high resolution, exported from Substance Painter using export presets for Unreal Engine 4; Cry Engine5 and Unity5 aswell as default channel exports for any other purpose.

All Textures are exported in 8bit .tga (Truevision), aswell as in 16bit .png format, for Unity engine 5. After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up.