Unreal Engine – PP801 Character P1

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Format:Unreal Engine

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Description

Video Demo

3D Model Preview

View character on Artstation

How to use my male character with ALS

V3 | V4

Update 12/10/2018 for version 4.17 or higher:

  • Update new skelaton compatible with mannequin, now you can assign characters with mannequin skelaton
  • Facial rigged included
  • Expression and Lipsync animations added
  • New skin and hair material
  • Remove all old Blendshapes/Morph target
  • Remove body tattos mesh
  • Remove old sniper and pistol animations

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Characters are designed for Third person shooter games with separate parts for you to choose the character you like and some characters are grafted.

There are ~30 pieces of characters separated in different colors for you to choose.

[Please happy to Bug Report or Suggestions on my Discord]

Technical Details

Features:

  • Facial rigged
  • Expression and Lipsync sample animations
  • PBR texture
  • Dirt boost materials

Scaled to Epic skeleton: (Yes)

Rigged: (Yes)

Rigged to Epic skeleton: No (Skelaton same struction and bones name as Mannequin but addition facial bones and weapon bones, you still can use assign skelaton or retarget animation same as normal way. You should watch this video to clearly how it work)

Animated: (Yes)

Number of characters: 1 with 3 clothing set

Vertex counts of characters: 10.000~25.000

Texture Resolutions: 2048×2048, 4096×4096

Number of Animations: ~30 (Expression and Lipsync animation only)

Animation types (Root Motion/In-place): Root Motion

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: How to use my male character with ALS V4

Important/Additional Notes: Open Overview map to see all assets.