Description
The Ocean Environment Pack contains everything you need for a AAA Gaming Experience
This asset contains tonnes of great features, and supports Forward Shading, and now supports Android and iOS Shaders!
This package is well optimized, which makes it a great option for VR experiences!
The package includes 10 Plants, 3 Rocks, 5 Creatures and an abundance of awesome blueprints:
Deep Sea Lighting Blueprint
Create realistic depth lighting effects using the Dynamic Deep Sea Lighting Blueprint!
This blueprint allows you to adjust the colors, thickness and depth values of fog, and dynamically changes them at runtime based on the players height value – mimicking the effects of swimming from the shallows to the deep sea!
Ocean Spline System Blueprint
By utilizing the Ocean Spline System, you can easily modify the path, movement speed, mesh, materials, animation speed and intensity of whatever creature you decide to animate. All the creatures have been animated with the Vertex Animation tool to provide high performance and customizability of animation intensity via the Ocean Spline System.
Heirarchical Instance Converter Blueprint
This HISM converter blueprint takes all identical static meshes in the level of of your choice, and converts them to Hierarchical Instance Static Meshes on the Begin Play of the level, vastly improving performance!
Ocean Dust Mote Blueprint
This blueprint keeps a dust-mote emmitter glued to the camera, but spawns them in world space. This increases performance by including the dust-mote effect without needing multiple emmitters or impacting performance
Other Features
- Display hundreds of fish on Screen with the performance Optimised Particle Fishes!
- Realistic bubble particles
- Experience realistic underwater effects such as Caustic Sunlight, God-Rays, Bubbles, Dust Motes & Plants that sway with the water.
- Paint extremely high detailed terrain with 2 Tessellated Landscape Materials, 8 Layers & 29 Textures.
- All rocks have 3 Material types, to allow for sand to be settled on top of the rocks.
- Every Material Instance is highly customizable, so you can create your very own look and feel of each creature, plant or environmental asset.
Technical Details
Features:
- Ocean Spline System – Blueprint
- Hierarchical Instance Converter – Blueprint
- 2 Landscape Materials: above water & underwater
- 3 Rock Meshes: 3 Material Instances each
- 2 Kelp Meshes: 1 Animation
- 2 Seaweed Meshes
- Sea Anemone Mesh: 2 Material Versions
- 5 Sea Sponge Meshes
- Hammerhead Shark: 1 Vertex Animation, 1 Skeletal Animation
- Leopard Shark: 1 Vertex Animation, 2 Materials
- Medaka: 1 Vertex Animation, 2 Materials, 2 Particles
- Jellyfish: 1 Vertex Animation, 2 Materials
- Blue Tang: 1 Vertex Animation, 3 Particles
- Bubble Particles
- Mote Particles
- Glowing Mote Particles
- God Ray Mesh & Material
- Dynamic Deep Sea Lighting Blueprint
Texture Sizes:
- [2048] x 18
- [1024] x 48
- [512] x 9
- [256] x 6
- [128 x 5
- [4×4] x 4
- [other] x 40
Vertex Counts:
- Kelp=8k
- Seaweed=1k
- Rocks =6k
- Shell=8k
- Corals=13k
- Sea Anemone=3k
- Sea Sponges=51k to 1k
- Medaka Fish=3k
- Bluetang Fish =1k
- Leopard Shark=1k
- Hammerhead Shark=6.5k
Collision: auto-generated & per-poly
LODs: 4
Number of Meshes: 24
Number of Materials and Material Instances: 92
Number of Textures: 130
Supported Development Platforms: Windows
Supported Target Build Platforms: Mac, Windows, Playstation 4, Xbox One
Documentation: In Blueprints