Description
I wanted to make detailed a castle with ability for customization and good visual quality. Its possible to use this content for various game products and presentations, good for first person, 3rd person games as well as visualization purposes. Contains high quality geometry and textures, including blend materials and decals to achieve better variety. Some architecture pieces are modular that helps to build custom levels faster. For better atmosphere demo scene has realistic landscape. There are number of assets and props to set dress, custom levels, and assets including doors, cannons, ropes, metal cages, frames, fabrics, flags, stones, rocks etc.
Flythrough video:
Technical Details
Features:
- AAA quality
- realistic PBR textures
- LODs and optimized geometry
- blend shaders for customization
- base landscape included
- foliage assets for more customization
- demo scene with demonstration of content abilities
Texture Sizes:
- 4096×4096
- 2048×2048
Collision: Yes, custom and automatically generated
Vertex Count: 50-15000
LODs: Yes
Number of Meshes: 127
Number of Materials and Material Instances: 47
Number of Textures: 85
Supported Development Platforms: PC, Mac, Linux, PS4, XBox One, VR
Supported Target Build Platforms: PC, Mac, Linux, PS4, XBox One, VR
Important/Additional Notes: Contains flythrough sequence with camera setup
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