Description
Preview (Version 1.22.6, for a better overview (new features etc.) please use the demobuilds, these are always up to date)
Independent Components
All components can be used independently.
For example you can use the resource component alone.
Damage calculation
Damage Calculation includes resistance and penetration values, crit chance and crit damage.
The Crit feature can be deactivated.
You can create mixed damage types that use different resistance values.
(for example FrostFire that will be reduced equally by Frost and Fire Resistance).
Resource management
Resource components can be used to manage mana, health, shields, rage or similar resources.
Among other things, there are options available to adjust regeneration delay / interval / value, as well as maxvalue.
Gameplay effects
Gameplay effects can be used to create buffs and debuffs or to execute damage over time effects. It´s possible to stack and / or refresh them if several are active at the same time and perform events based on the stack size.
Dynamic values
All values can be adapted dynamically, this includes float values from all possible components, such as resistance, crit chance, regeneration delay,(…).
Base Values, that can be changed for example by an inventory, serve as a basis for calculations. Modifiers like +30% can be added to the base value.
Technical Details
This is a Blueprint Project, no C++ included
Features:
- Damage calculation and processing
- Dynamic (float) values
- Resource management
- GameplayEffects
Number of Blueprints:
- Components: 3
- Librarys: 2
- DamageTypes: 1
- Enumerations: 4
- Structures: 2
- GameplayEffects: 5
- Widgets: 1
- Example Blueprints: 36+
Input: Mouse/Keyboard
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: Starter Guides + comments
Demo: Packaged Build
Questions? Contact me directly on Discord or via email [email protected]
UNREAL ENGINE – POLYGON – SAMURAI PACK V4.25.1
Viz-People - 3D Traffic V2
cloth_set
Outdoor furniture collection sketchup - 3d models
Unreal Engine – Nature Cave Cliff
UNREAL ENGINE – POLYGON – CITY PACK
UNREAL ENGINE – MODULAR JAPANESE TEMPLE
UNREAL ENGINE – POST-APOCALYPTIC INDUSTRIAL SCENE V4.24
Model+Model Vol.11 Kitchen elements
Unreal Engine – Post Apocalyptic Props Pack
Viz-People - Kids v3
Unreal Engine – Environment Set
Viz-People 3D Home Gadgets
Viz-People 3D SEATING FURNITURE
PINNIG COAT RACK 3D MODEL
Paperbox and firewood box
Cactus and Ficus in Pots 3D model
ferm_LIVING_basket
3dsfree Marble texture maps
Low Poly Tree Pack Low-poly 3D model
Human Alloy Basics 0011
RayFire 1.85 3dsMax_2015-2021 Win64 Crack Version
Nitro4D NitroMoFracture v1.06 For Cinema 4D R18-S22 Win/Mac+Tutorial
Towels-m19
Unreal Engine - Roman soldier
Substance Source Project – 03 – 30 Substance
Sketchup people 36 3d models
Kreslo_Cloth
Low Poly Plants VR / AR / low-poly 3d model 



